The case for Jetman. There's no trailer in the game (but that's a good thing).I was delighted when I found this in the cassette collection. Although never described as ‘Jetpac 2’ it is the successor to that fabulous game. In reality only the star character is the same; the mechanics and plot are different. Yes, a plot: aliens are reading missile bases across their planet ready to launch earthwards and you have to stop them. Unfortunately your presence means that the missiles are now pointed towards your lunar rover and its loss would mean the end (of the game, certainly). A timer counts down to a missile launch (bad) and there are arrows pointing to the nearest base (good). The idea is to drive the lunar rover to the base, remove a bomb from its storage and drop the bomb on the base. Rather than one fixed screen per level, the world of Jetman contains horizontal scrolling terrain which eventually loops around seamlessly. The levels are also seamless; when you destroy a base, you are immediately directed to the next base without so much as a ‘well done’ message.
Sounds simple? My word, it isn’t! To start with there are craters on the surface that are too much for the rover, so you have to get girders from storage to patch up the holes. If you are killed your impact adds to the craters on the landscape (and adds to the panic). The aliens get trickier as the levels progress and start to home in on your position, the time before a missile is launched is less each time, and if a missile is launched it is more difficult to destroy.
It is both addictive and annoying - a potent combination! If you want to see how it should be done you can check out the playthrough on the RZX Archive channel where someone reaches level 35. I think I managed level 4 back in the day!